Desert Marshal

Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Desert Captain |
Bevorder na: | |
Cost: | 80 |
LP: | 62 |
Beweging: | 5 |
EP: | 150 |
Level: | 3 |
Orde: | wettig |
ID | Desert Marshal |
Vermoëns: | leierskap |
Attacks (damage - count)
![]() | sword nabygeveg | 11 - 4 lem | |
![]() | bow afstandgeveg | 7 - 3 steek |
Weerstande
![]() |
lem | 0% | ![]() |
steek | 0% | |
---|---|---|---|---|---|---|
![]() |
impak | 0% | ![]() |
vuur | 0% | |
![]() |
koue | 0% | ![]() |
arcane | -10% |
Terrein
Movement Cost | |||
---|---|---|---|
Terrein | Verdediging | ||
![]() |
Berge | 3 | 60% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Dorpie | 1 | 60% |
![]() |
Flat | 1 | 40% |
![]() |
Frozen | 3 | 30% |
![]() |
Grot | 2 | 30% |
![]() |
Heuwels | 2 | 50% |
![]() |
Kasteel | 1 | 60% |
![]() |
Moeras | 2 | 30% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 60% |
![]() |
Unwalkable | - | 0% |
![]() |
Vlak Water | 3 | 20% |
![]() |
Woud | 2 | 50% |